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Incidental Learning of Vocabulary through Computer-Based and Paper-Based Games by Secondary School ESL Learners

Letchumanan, K., Tan, B. H., Paramasivam, S., Sabariah, M. R. and Muthusamy, P.

Pertanika Journal of Social Science and Humanities, Volume 23, Issue 3, September 2015

Keywords: Vocabulary, incidental learning, games, computer-based, paper-based, Productive Vocabulary Levels Test

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This quasi-experimental study attempted to investigate which mode of language games, paper-based or computer-based, can better expand the English vocabulary size of Form Four students especially at the 2000 word-level. Seventy students were involved in this study i.e. thirty-five in each group. The study was conducted in three stages. First, the participants sat for the Productive Vocabulary Levels Test (PVLT) as a pre-treatment measurement. Then the Experimental Group 1 played the computer-based games and the Experimental Group 2 played the paper-based games for seven weeks before sitting for the first post-treatment parallel PVLT. After that, both groups switched treatments before they were assessed again using the second parallel PVLT. The statistical analysis of the pre-and post-treatment test scores were done using the t-test. The results show a significant gain for both modes of games, but the computer-based games had a higher mean gain. The study provides evidence that the computer-based games had better influence on students' vocabulary enhancement than the paper-based games.

ISSN 0128-7702

e-ISSN 2231-8534

Article ID

JSSH-1216-2014

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